Friday 26 May 2017

GameMaker - Asteroids - Part 3

- What difficulties did you have? 
I didn't really have too many difficulties, since the videos were pretty easy to follow, plus the logic was sound so I could figure stuff out easily too. I did have difficulties while adding extra details, though, specifically when changing the bullet so that it would change colour, and also adding "special" asteroids every set period of time. The coding for the asteroids was also really hard, since there was a lot to consider.
- How did you solve them?

Most of the logic and coding is repetitious throughout the whole game, so I just copied what was done to another object to get my wanted effect. For example, for the colour thing, I just followed how the instructor had changed the asteroid shape, and it seemed to work well. The "special" asteroid was even easier, since all I had to do was create two new objects (a hidden object and the actual asteroid) and copy most of the coding. The only thing I had to figure out was how to loop the alarm, but that was also taught in Catch the Clown. For the actual coding of the asteroid, I got a lot of help, and, after trying quite a few ways, something finally worked.
What did you change in your game to make it unique? How do these changes affect gameplay? I didn't change anything that pertained directly to gameplay. Most of my changes were about graphics. As mentioned before, I added a special asteroid that would appear every few seconds that had more point value, and changed it so that every bullet shot out from the player object was a different colour.
Google Drive Link: https://drive.google.com/open?id=0B6FcJkWYLvxscHZjOTU0Y2dhZlk

Monday 8 May 2017

GameMaker - Asteroids - Part 2

Link to exe file: https://drive.google.com/open?id=0B6FcJkWYLvxsMHBTYVAxU3o5UTA

Once again, I didn't really have any difficulties, since the videos were quite easy to follow. I did have a bit of a problem while parenting, though, where the child wouldn't destroy after it was shot at.
I realized that that was because I hadn't added a piece of code with nothing in it, and it was fine after
I fixed that.

Tuesday 2 May 2017

GameMaker - Asteroids - Part 1

Link to exe file: https://drive.google.com/open?id=0B6FcJkWYLvxsMHJpYURKMDhqQVk

I didn`t have a lot of difficulties while creating this, since the tutorial was quite easy to follow. I did get stuck, though, while adding the extra feature for the bullet to be a randomized colour when shot. Although I didn`t figure it out on my own, I learned that, other than the image being randomly selected, the image speed also had to be set to zero so it wouldn`t play as an animation.

Final Self-Assessment

1. What was your favourite activity/assignment in the course? My favourite assignment this year/course would definitely be the character te...