Thursday, 29 September 2016
Tuesday, 20 September 2016
Game Analysis Day
Questions:
1. What game(s) stood out to you and why?
In the 5 games that I played, Pause Ahead and Attack on Titan stood out to me because of their concepts, gameplay, and visual presentation.2. What games were "good" games? Use some of the vocabulary in the Game Design Elements chart to describe what elements were "good".
I think a good game has to have a objective to keep someone motivated, engaging mechanics, and challenging obstacles. As long as these exist, everything else just makes the game better. In terms of "good" games, I think that Pause Ahead and AOT were the "good" games in my five.3. What games were "bad" games? Use some of the vocabulary in the Game Design Elements chart to describe what elements were "bad".
In my opinion, games are supposed to always be changing in terms of enemies, objectives, or graphics. If they don't, I just get easily bored, since it's basically doing the same thing over and over again. In terms of easily getting bored, I think that Flappy Bird and 2048 were "bad" games, since other than objective and game mechanics, there really is nothing to keep players from getting bored, and even those can get tiring if I play a lot of it.4. Review your favourite game of the day. Your review should be about two paragraphs and should include:
- some screenshots of your gameplay
- a brief synopsis of the story/concept of the game
- positives and negatives of the game using game design element vocabulary
- a rating of the game and where to find the game (a link)
The graphics are done in 16-bit, so for that style, I think the art is pretty fun. The obstacles are challenging, and really do make me think. Plus the monologue before every level makes the story and concept even more interesting. Although no level is the same, I still think a new concept and fresh mechanics can't stop players from getting bored, since at some point, the "enemies" become old and won't be able to keep players as engaged as another genre of games might.
Link: http://askiisoft.com/games/pause-ahead/
Game Analysis Chart: https://docs.google.com/document/d/18V4rcdAmF2Vo9CNdjH1REoM4HtXOBppFfV0q-rIsW-A/edit?usp=sharing
Monday, 12 September 2016
About Me
What is your name? First name, last initial please
Your answer
What name do you prefer to be called?
Your answer
What block are you in?
Your answer
What grade are you in?
Your answer
What is your favourite video game(s)?
Your answer
Which video game(s) are you currently playing?
Your answer
Why did you take this class?
Your answer
What are you hoping to learn in this class? Be specific, for example what programs or programming languages are you interested in? What about the creative side of game design?
Your answer
What grade are you hoping to achieve in this class?
Your answer
How can you achieve this grade?
Your answer
What do you want or need from your teacher in this class to be successful?
Your answer
What are you interested in outside of video games?
Your answer
I wish my teacher knew...
Your answer
Subscribe to:
Posts (Atom)
Final Self-Assessment
1. What was your favourite activity/assignment in the course? My favourite assignment this year/course would definitely be the character te...
-
Link to PSD file: https://drive.google.com/file/d/0B6FcJkWYLvxsekJDS29Zbl9fQWM/view?usp=sharing