Questions:
1. What game(s) stood out to you and why?
In the 5 games that I played, Pause Ahead and Attack on Titan stood out to me because of their concepts, gameplay, and visual presentation.2. What games were "good" games? Use some of the vocabulary in the Game Design Elements chart to describe what elements were "good".
I think a good game has to have a objective to keep someone motivated, engaging mechanics, and challenging obstacles. As long as these exist, everything else just makes the game better. In terms of "good" games, I think that Pause Ahead and AOT were the "good" games in my five.3. What games were "bad" games? Use some of the vocabulary in the Game Design Elements chart to describe what elements were "bad".
In my opinion, games are supposed to always be changing in terms of enemies, objectives, or graphics. If they don't, I just get easily bored, since it's basically doing the same thing over and over again. In terms of easily getting bored, I think that Flappy Bird and 2048 were "bad" games, since other than objective and game mechanics, there really is nothing to keep players from getting bored, and even those can get tiring if I play a lot of it.4. Review your favourite game of the day. Your review should be about two paragraphs and should include:
- some screenshots of your gameplay
- a brief synopsis of the story/concept of the game
- positives and negatives of the game using game design element vocabulary
- a rating of the game and where to find the game (a link)
The graphics are done in 16-bit, so for that style, I think the art is pretty fun. The obstacles are challenging, and really do make me think. Plus the monologue before every level makes the story and concept even more interesting. Although no level is the same, I still think a new concept and fresh mechanics can't stop players from getting bored, since at some point, the "enemies" become old and won't be able to keep players as engaged as another genre of games might.
Link: http://askiisoft.com/games/pause-ahead/
Great analysis, Linda! I agree that pause ahead is cool because of a unique spin on an old standard. Another game that I think successfully does that is Portal.
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