Monday 7 November 2016

Kodu - Intro

Screenshots

Of game



















Of playable character (Kodu)


Of CPU(s):
Rover
 Octopus

Questions:
 1. The programming was fairly easy, or at least pretty logical. The rovers is naturally faster than the Kodu, and the octopuses are just really slow, so I didn't think that it would be a fair game or fair chase. To change that, I went to the character settings and changed the forward speed multiplier, turning speed multiplier, forward acceleration multiplier, and turning acceleration multiplier, and tested it several times to make sure that, even if the Kodu was being chased by one of the CPUs, it would still have a chance of getting away from them.The controls were pretty inflexible and Kodu had to be exactly on top of the apple to eat it, so I tried to make the Kodu mouse-controlled, but that didn't work.

2.  My original idea for the game was to make the apples and rocks the same size, then make some rocks red and some apples grey, thus increasing the difficulty of the game. Jenessa found that really hard, since I also had points taken if Kodu bumped into a rock, so I took out the taking of points and replaced it with "move slowly", and I also made the apples visibly larger than the rocks so the player would actually be able to tell which ones were apples.

1 comment:

  1. Great job adding extra details to make your game more interesting! Good job editing the settings of your characters as well. Could changing the size of Kodu or the apples make them easier to eat?
    30/30

    ReplyDelete

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