Tuesday 29 November 2016

Kodu Pac-Man

Screenshots of Gameplay



  

Screenshots of Important Characters 

Playable Characters (pg.1)



 Playable Character (pg.2)


 Playable Character (pg.3)


NPC (Rover)

Tree (Important Code)

Questions

1.  I tried to keep my version as close to the original as possible. In particular, I kept the lives and respawning, and also the powerups. Nothing really is different, but I did make NPC respawning different from the original and also made the entire game harder, since it's only one level.
2. As I said before, I tried to keep everything as close to the original as possible, but I did code the tree on top of the wall so when the character respawns, they get a certain amount of time on top of the wall, which can be seen as an immunity for a period of time. Also, I made it so that a new rover is created every 25 seconds, since it would be way too easy if the playable character just ate all three original rovers in the first 5 seconds and there were none left. This way, there's also an increase in difficulty as time passes, so this can also be seen as some sort of pressure to finish the game quickly.

3. Honestly, Kodu has a lot of bugs and I had to work my way around a lot of things. The respawning took me a long time to figure out, and then not every object would work as a respawning point. I also couldn't set it so that WHEN: Scored white EQUALS 0 points, DO: end, since the game would just end automatically when I started it, so I had to set it to BELOW 0 points. A lot of the times I would get confused on when to use the "once" tile. Plus, the rovers would just get stuck in walls if I used the code from the tutorial, so I had to google that and try something else. I never really figured out how to make the playable character's movements more controllable, and I realize that that's probably not a problem on my behalf.

4. I made the point system invisible because one of my testers said that the points got in the way of the character and she couldn't see what was happening. I did that by turning off score visibility for red in the world settings. Although it's not visible, when the character eats all the apples, they still win so it didn't cause too much trouble. Another tester said that the game was a bit too hard, and since I already had the respawning feature, I took out one beginning rover. Mr.Strudwick suggested that I make the respawning character more visible, so I made the tree as small as possible.

5. The next step would be to add more cool features and powerups, and also figure out a way to fix the movement of all the characters. Basically, to make the game more enjoyable to play.

1 comment:

  1. Linda, really impressive kode to work around the limitations of kodu! Great work!

    25/25 marks - Game Play:
    - Your game functions like Pac-Man but plays well within the Kodu environment
    - Your game is fun, not too hard, but also not too easy

    15/15 marks - Creativity:
    - Your game includes creative touches to make it your own version of Pac-Man

    10/10 marks - Blog Post:
    - you answered the above questions in detail with examples
    - you included screenshots of your gameplay
    - you included screenshots of all the important code in your game

    Total 50/50 marks

    ReplyDelete

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